Prototype
A prototype is a model of a proposed interface or product used to explore, demonstrate or test behavior before final implementation.
Prototypes range from simple linked screens to high-fidelity interactive flows. They help teams evaluate navigation, task flow and interaction assumptions.
A testable representation of behavior
Prototypes range from simple linked screens to high-fidelity interactive flows. They help teams evaluate navigation, task flow and interaction assumptions. In practical terms, Prototype belongs to the structure and interaction layer. Knowing that layer is important because it tells you what the term can change, what it cannot change, and where to look when something behaves unexpectedly.
Connecting screens to simulate a task
A clickable prototype can let stakeholders test navigation between screens before the production interface is coded.
Where interaction can be tried before development
You do not need to memorize the term in isolation. It becomes useful when you can recognize it in the tool, browser, file or conversation where the concept is doing real work.
Prototype is not the same thing as Mockup
A prototype is a model of a proposed interface or product used to explore, demonstrate or test behavior before final implementation. By contrast, A mockup is a static or mostly static visual representation of how a finished design is expected to look. The two can appear in the same project, but they describe different parts of the work and should not be used as interchangeable labels.
The mistake: treating a clickable demo as finished software
The common mistake is to use Prototype as if it also meant Mockup. That blurs two separate decisions and usually sends troubleshooting in the wrong direction. A better test is practical: Decide what the prototype must prove: navigation, motion, content flow or interaction logic; fidelity should follow that goal.
Why early interaction tests expose problems
In day-to-day work, Prototype matters when the concept needs to be identified precisely instead of being grouped with a nearby term. The practical value is not the vocabulary itself; it is being able to identify the right control, file, setting or decision when the concept becomes relevant.
A clickable prototype can let stakeholders test navigation between screens before the production interface is coded. That example is useful because it turns the definition into something you can recognize, test and discuss with other people working on the same project.
Related terms worth learning next
Sources and further reading
Use these references when you need documentation-level detail, specifications or product-specific behavior beyond the plain-English explanation above.